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Fortuna plans MVNO service for mobile gamblers |
Canada Fortuna Gaming Corp., a Canadian-based company focused on online and mobile gambling, sees mobile gambling as a big part of its future and eventually wants to launch a mobile virtual network operator for gambling.
"The long-term vision is to develop the ultimate Mobile Virtual Network Operator for the gambling sector, providing a branded mobile subscription service directly to consumers with a goal of being synonymous with mobile gambling, like the recently launched Mobile ESPN is with the mobile sports sector," the company said in its annual report filed with the Securities and Exchange Commission. Fortuna has operations in Nevada.
(Thursday, March 23, 2006)
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Rapid Mobile wins over Betfair
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THE Scots IT company Rapid Mobile has sold its ground-breaking Mobet software to online betting firm Betfair.
Betfair, which is one of the world’s leading online betting exchanges, will rebrand Mobet to provide a mobile betting platform to complement its online service.
The move comes as the Edinburgh-based firm appoints IT expert Pat Chapman-Pincher as its new chairman. Chapman-Pincher has been a well-known figure in the IT, media and telecom industries for more than 30 years in both CEO and non- executive roles. Her appointment comes as Rapid Mobile looks to develop new products in mobile technology.
(Monday, March 20, 2006)
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Operators Increasingly Outsourcing Mobile Content Delivery
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The outsourcing of content delivery propositions has become big business in Europe according to new research from End2End. The trend of operators choosing outsourced solutions as opposed to in-house is on the increase and statistics show that End2End has emerged as the market leader with a 23% market share. End2End carried out a proprietary survey of 57 European mobile operators across 18 countries in August 2005 and again in January 2006. The results of the survey revealed that 45% of mobile operators are now using outsourced solutions compared with 35% in August 2005.
This statistic also means that 39% of all subscribers are now receiving content on their mobile via an outsourced provider, compared to 30% in August 2005.
Atte Miettinen, Chief Marketing Officer at End2End, commented: "With growing complexity and competition in mobile content, operators of all sizes are partnering with specialist companies to benefit from their expertise, experience and economies of scale to maximise revenues and profitability."
(Monday, February 13, 2006)
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Takeover of Vegas Wireless Entertainment creates new opportunities
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This week's takeover of Vegas Wireless Entertainment, a specialist creative and distribution firm for mobile entertainment, has presented Bico Inc with an opportunity to get into the mobile online gambling field, says the management company.
Bico inked a deal with VWE "....to take advantage of the rapidly emerging market of mobile online gambling products which will allow a global audience, regardless of service provider or handset manufacturer, to download and play a wide variety of popular casino style games, as well as participate in mobile lotteries and sports betting," says President and CEO Richard Greenwood.
(Monday, February 13, 2006)
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Global revenues from mobile phone based casino games will grow
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Global revenues from mobile phone based casino games will grow at an accelerated pace through 2008, expanding by nearly 50% from 2006 to 2007, according to visiongain. Mobile casino game revenues are projected by visiongain to total over $2.2 billion by 2010 more than five times the revenues generated in 2004.
Revenues for all mobile gambling, including sports betting and others, totaled $1.2 billion in 2005, and will reach $7.6 billion by 2010, according to Informa Media & Telecoms. eMarketer estimates that worldwide online gambling revenues totaled $10.9 billion in 2005.
(Friday, February 10, 2006)
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Mobile phone gambling set to expand in Asia
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The mobile applications market has become more colourful with each passing year.
So far, gaming applications have proved to be one of the most popular, with the International Data Corp predicting that the mobile gaming market in the Asia-Pacific region (excluding Japan) will rise to US$3 billion ($5 billion) in 2009 from US$868 million this year.
So, what's next after mobile gaming? Take a bet? Yes, you guessed it: Mobile gambling.
Every one of us is, to a certain degree, a punter. So, what better way of entertaining yourself on the go than to play a game and perhaps win some money?
(Tuesday, January 03, 2006)
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Why U.S. Subs Aren’t Using Mobile Data
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Don't expect too many mobile users to embrace phone content with the same enthusiasm with which they have adopted previous digital media. Recent studies of usage patterns and attitudes among the growing audience for mobile data suggest a lot of frustration in the marketplace. Widespread concern about usability, reliability and sheer application quality and value may be retarding growth.
A new NOP survey of 1,000 adult users for Olista found that 64 percent of those who tried to use mobile data, from picture messaging to ringtone or game downloading, said they would give up trying if one or two attempts failed. Only 2 percent of those buyers would even bother trying to contact customer service about the problem. NOP reports that 77 percent of mobile customers have not tried data services and, among those who had, only 12 percent said they were "completely satisfied" with the experience.
(Tuesday, December 20, 2005)
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Mobile Gamers go Direct to Carriers for Content
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While mobile games publishers ready offerings for direct-to-consumer sales, data from M:Metrics finds most cellular platform gamers rely on their carriers to notify them when new games are available for download.
Top game publishers in the mobile market include Jamdat, with a 14.4 percent market share and Mforma, which holds 10.8 percent of the market. Additional publishers THQ, I-Play and Gameloft each hold about nine percent share.
One issue faced by publishers of mobile content outside the walled garden is compatibility. "It is imperative that the publisher correctly identifies the handset, and not all games will work on all handsets," M:Metrics senior analyst, Seamus McAteer, told ClickZ Stats. " These issues stymie the ability to promote - off deck.
(Tuesday, December 20, 2005)
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Mobile data users give up when going gets tough
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Users are more likely to give up than seek assistance when they run into difficulties when using using mobile data applications, a survey released Thursday says.
The survey, conducted by NOP on behalf of Olista, which provides services for cellular operators, found that 64 percent of respondents who actually tried to use mobile data services said they'd give up trying after one or two attempts if they ran into trouble. Only two percent said they would seek help from the operator. About 25 percent said they'd continue trying on their own.
The survey covered 1000 adults, according to a statement from Olista. It covered simple data services such as downloading games and ringtones and sending pictures.
(Monday, November 14, 2005)
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Mobinet study: Mobile data growing, but content concerns remain
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About 56% of users of multimedia mobile phones use their devices to access the Internet or check e-mail at least once per month, but a growing number of users also remain unimpressed with their content choices, according to the most recent Mobinet study from consulting firm A.T. Kearney and the Judge Business School at Cambridge University.
The study, conducted eight times since 2000, surveyed 4000 mobile phone users is 21 countries. Among other results, the study found that more than half of mobile phone handsets are less than one year old and have robust multimedia capabilities that are increasingly understood by their users. Nearly two-thirds of users said new services and functions were easy to understand and enjoyable to use. Even among older mobile phone users, less than half complained that new functions were difficult to use.
(Monday, November 14, 2005)
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Wireless: Bets are down on gambling by phone
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Governments across Asia are lifting restrictions on gambling, and analysts forecast a huge increase in the number of new casinos built in the region. But while builders are pouring concrete, there is another frontier line opening up for gamblers here: cellphones.
"Wireless devices are now ubiquitous and in Asia in particular, the percentage of advanced devices and the gaming on these devices is very high," said Matti Zinder, chief executive of Spin3, an Israel-based wireless casino system provider. Its main competitors in the sector include Virtue Fusion of Britain and another Israel-based company, Zone4Play
(Monday, November 14, 2005)
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Mobile Industry Adopts Ratings for Content
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In what is a sure sign that the mobile entertainment industry is quickly maturing, industry group CTIA has announced a two-tier ratings system for content, despite the fact that most of what's out there is not "adult." More mature entertainment is definitely on the way, however, so it's a positive sign that the industry is taking this precaution.
Nonprofit organization The Wireless Association (CTIA) announced this week a voluntary content guideline system not unlike the ESRB, in an effort to "proactively provide tools and controls to manage wireless content offered by the carriers." The announcement was made amid growing concern regarding the sophistication and increasingly wide availability of mobile multimedia.
It has been widely accepted that the guidelines were drawn up largely in an effort to avoid government regulation of the industry, and indeed the FCC applauded the CTIA's efforts.
"This industry effort should really help families who rely on their cellphones but do not want their children inadvertently exposed to adult material," FCC Commissioner Jonathan S. Adelstein said.
(Monday, November 14, 2005)
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MOBILE CASINO GAMING WORKING WELL FOR SLOTLAND
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Slotland Casino management is probably more than a little happy with their newly launched mobile phone betting service, which reportedly turned in almost $4 million wagered in a day, exceeding expectations for the new gambling platform.
"We had a very good feeling about our new mobile games," said Slotland spokesperson Hannah Morante. "But when we had nearly 4 million dollars in wagers on one of the very first days, I tell you we were all just amazed at the instant popularity!"
Slotland’s mobile games provide slots fans with action any time they have a minute for a quick break, anywhere that their busy lives might take them in a day – in a queue, on the train, at the water cooler.
(Monday, November 14, 2005)
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Onboard gambling may lead to free flights on Ryanair
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Passengers on Ryanair could one day fly for free if revenues from onboard gambling and other services end the need for it to charge fares, the chief executive of the airline has predicted.
Michael O'Leary said Ryanair, the second biggest international carrier in the world, gave away about a quarter of its seats last year and that figure could rise to 50 or even 100 per cent depending on how successful in-flight gaming proved.
The Dublin-based airline hopes to launch a gambling service in the next 12 to 18 months, provided it can devise a payment system that allows it to debit a passenger's credit card before the plane lands.
(Thursday, November 03, 2005)
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WILD JACK MOBILE CASINO LAUNCHES IN UK
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London, 10th October 2005 - Wild Jack Mobile Casino (www.wjmc.com) today announced that it has launched one of the first fully mobile and commercially viable wireless casinos in the UK. The new casino utilizes a state-of-the-art GameWire(tm) 2.0 wireless casino system from Spin3TM, which, together with the Microgaming Casino Management System (CMS), provides the most advanced mobile casino available in the world today.
Featuring six classic casino games - Roulette, Blackjack, Video Poker, Double Magic Slot, Scratch Card and Treasure Nile (a progressive jackpot slot, with a minimum jackpot of £40,000) - Wild Jack Mobile Casino will be among the first mobile casinos to deploy a mobile gambling solution which enables players to register, purchase and play directly and exclusively from their mobile phone.
(Monday, October 10, 2005)
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Why users want to do it themselves
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When it comes to entertainment content, mobile users are starting to make their own, rather than passively consuming. Dominic Conlon of Stampster.co.uk asks why and examines how brands can catch the DIY wave.
Where's the mobile entertainment market going? A simple question to ask, but far from easy to answer – especially for mass-market brands looking to target mobile users. Ringtones, wallpapers and games have had phenomenal success, stoked further by the arrival of ever-more sophisticated handsets.
(Wednesday, September 28, 2005)
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Diamond I Sees Growing Opportunity in Mobile Gambling Market Outside U.S.
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LAS VEGAS, NV (MARKET WIRE) 09/27/2005 Diamond I, Inc. (OTC BB- DMOI), a developer of wireless gaming products, today confirmed the PDA and cell-phone-based capabilities of the internally derived and copyrighted gambling software products of Touchdev Limited, a U.K. company on which Diamond I holds an option. Should Diamond I elect to exercise its option to acquire Touchdev Limited, Diamond I would immediately be in a position to accelerate the launch of its planned Internet poker site, as well as its planned mobile gambling content, both of which would cater only to non-U.S. residents.
(Tuesday, September 27, 2005)
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Gambling by mobile phone is booming
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Gambling by mobile phone has rocketed, with the number of betting pages downloaded expected to approach three million this year, a rise of 367 per cent on 2004.
The conclusion of research by Mintel has sparked concern that the almost unlimited access to gambling provided by mobile phones will fuel a rise in addiction. Another potential problem is children gambling by phone.
(Wednesday, September 21, 2005)
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Jamster! To launch industry-first mobile content monitoring service that helps parents guide childrens purchasing choices
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Jamster!, a premier provider of mobile content and a wholly-owned subsidiary of VeriSign, Inc. today announced plans to launch Jamster! Guardian, an industry-first service designed to allow increased parental control over the purchase of Jamster! content.
The Jamster! Guardian service allows parents to enter a mobile phone number onto a Jamster! web site to prevent content from being downloaded to that phone.
"This new service reinforces Jamster!'s commitment to set standards in an emerging, fast-growing industry. We want parents to feel comfortable and confident in how their families use Jamster!'s popular content and this option enhances parental control over usage and provides for further direction participation in the buying process," said Markus Berger de Leon, chief operating officer, Jamster!.
(Tuesday, September 20, 2005)
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Mobile Casino from BetDirect
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Betdirect, the UK sportsbook owned by Sportech, is the latest gambling operation to aim for the mobile casino gambling market following its introduction of mobile sportsbook facilities earlier this year.
Providing the know how and technology for the new games is a team effort from Boss Media and British mobile technology specialists Mfuse.
Betdirect operates the interactive TV betting for the UK’s largest TV channel ITV alongside its online sportsbook, casino and poker operations, and is owned by publicly listed firm Sportech, which also operates the Littlewoods casino and poker sites.
(Tuesday, September 20, 2005)
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